Once per Turn Action - [1 Resource]: Attack. Go again
If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Near Mint Unlimited Normal - $0.30
Lightly Played Unlimited Normal - $0.30
Moderately Played Unlimited Normal - $0.30
Heavily Played Unlimited Normal - $0.30
Damaged Unlimited Normal - $0.30