Your attack action cards played from arsenal and weapon attacks have -1 Power.
At the beginning of your end phase, destroy Frailty.
Once per Turn Action — {2 - Resource}: Attack. Go again
Piercing 1 (If this is defended by an equipment, it has +1 Power.)
When this hits a hero, the next time they defend with 1 or more attack action cards this turn, those cards have -1 Armor while defending.